Unity Projects



 

   

Unity / Group Project

Sing & Song

Sing & Song is an action horizontal story game whose story content is designed to refer to Malaysian fairy tales - Mahsuri. Game art style reference and use the Malaysian traditional Malay shadow play Wayang Kulit style.

The game is talking about Sing returns to his home island to find it rampant with crazed animal and his village in ruins. Sing meets Song and together they embark on a quest to free their home island from the White Curse.

My responsible:
  • Rhino boss AI
  • Persistent data system
  • Level transition system
  • Cutscene system
  • Create cutscenes
  • Assistant of the game menu system
  • Assistant of the game dialogue system

Link:

https://uowmgames.itch.io/singsong


 

     

Unity / Group Project

Mineroid

Mineroid is a mobile game that features the simulation of controlling a spaceship. Players control a mining spaceship and collect ores by mining the asteroids to rebuilt a new shield generator to protect the station. Players have to prevent their loot from being steals by enemies, prevent the ship from being destroyed, and aware of carrying too many resources.

My responsible:
  • Debugging
  • Quest system
  • Camera system
  • In-game UI system
  • Base service system
  • Level information update system
  • Asteroids random generate system
  • Assistant of the in-game UI system
  • Assistant of the main spaceship controller system

Link:

https://uowmgames.itch.io/mineroid


 



3D Models



 

3D Model / Assignment

Low Poly Stylised Character

This is a samurai background, pixel painting style, and focus on the reality of one knife to die a life mechanism. There are three types of games: story mode, multiplayer versus mode and multiplayer survival mode, and the most important of these models is multiplayer versus multiplayer.

I work in this development team for particle effects, UI design and implementation, assistant programming, assistant art design, and scene lighting adjustments.


 

3D Model / Assignment

Fairy Character

This is a samurai background, pixel painting style, and focus on the reality of one knife to die a life mechanism. There are three types of games: story mode, multiplayer versus mode and multiplayer survival mode, and the most important of these models is multiplayer versus multiplayer.

I work in this development team for particle effects, UI design and implementation, assistant programming, assistant art design, and scene lighting adjustments.


 



OpenGL Projects



 

OpenGL CPP / Assignment

Tic Tac Toe

This is a samurai background, pixel painting style, and focus on the reality of one knife to die a life mechanism. There are three types of games: story mode, multiplayer versus mode and multiplayer survival mode, and the most important of these models is multiplayer versus multiplayer.

I work in this development team for particle effects, UI design and implementation, assistant programming, assistant art design, and scene lighting adjustments.


 

OpenGL CPP / Final Year Project

Game Engine

This is a samurai background, pixel painting style, and focus on the reality of one knife to die a life mechanism. There are three types of games: story mode, multiplayer versus mode and multiplayer survival mode, and the most important of these models is multiplayer versus multiplayer.

I work in this development team for particle effects, UI design and implementation, assistant programming, assistant art design, and scene lighting adjustments.

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