Tay Ho Siang
I'm a Bachelor of Game Development (HONS)-Game Technology student in KDU University College, and I'm interested in art and programming.
Specialty is programming thinking and never give up spirit, the rest of the expertise to find trouble and be able to love learning new things. After evaluating and thinking about their own ability, the professional position that i want in the future is technical art.
For the next five years plan to learn more art and programming deeper knowledge. First, I can improve my field of knowledge, second, so that I have enough ability to compete for the professional position of technical art.
Unity / Diploma Final Project
This is a samurai background, pixel painting style, and focus on the reality of one knife to die a life mechanism. There are three types of games: story mode, multiplayer versus mode and multiplayer survival mode, and the most important of these models is multiplayer versus multiplayer. I work in this development team for particle effects, UI design and implementation, assistant programming, assistant art design, and scene lighting adjustments.
Unreal Engine / Assignment
We create a project, with a theme of deep mountain mansions, a project that requires us to create an environment and music to simulate the feeling of a mountain mansion. My work on this project includes indoor and outdoor scene layout, particle effects, lighting effects, and looking and download for the desired model.
Adobe Professional Flash CS6 / Assignment
It is the focus of this project to use Adobe Professional Flash CS6 to create a 2D interactive animation so that the viewer can interact with the animation effectively. The project is divided into three stages: owl's food chain, owl's behavior, and owl's lifestyle. I am mainly responsible for the owl's food chain, and the design of the home page includes the interaction of the home page owl.